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AI Insights · Timothy · July 2021

Top 5 Science Games in South America: Q2 2021 Performance

Explore the performance of the top 5 science games on a unified platform in South America during Q2 2021, with insights on downloads, revenue, and active users.

Top 5 Science Games in South America: Q2 2021 Performance

The second quarter of 2021 saw notable trends in the performance of top science games across South America. Here's a closer look at the weekly downloads, revenue, and active user metrics for the top five science games, based on data from Sensor Tower.

Plague Inc. by Ndemic Creations experienced a steady increase in weekly revenue, reaching approximately $1.7K during the week of April 19. Weekly downloads showed significant fluctuations, peaking at around 19.8K in early April and ending the quarter at about 18.6K. Meanwhile, weekly active users saw a slight decline from 42.3K at the beginning of April to 38.2K by the end of June.

Cell to Singularity: Evolution from Computer Lunch saw its weekly revenue peak at roughly $1K in early May. The game’s weekly downloads started strong at 56.2K at the end of March but gradually decreased to about 20.2K by the end of June. Weekly active users also declined from around 188.6K to 136.3K over the same period.

Jetpack Joyride by Halfbrick Studios achieved a noticeable increase in weekly revenue, peaking at approximately $861 in late June. The game’s weekly downloads saw an upward trend in April, reaching around 47.2K, before stabilizing at approximately 25.3K by the end of the quarter. Weekly active users grew from 125.8K at the end of March to a peak of 239.8K in early June, before slightly declining to 162.6K by the end of June.

Homo Evolution from Azur Interactive Games Limited exhibited modest weekly revenue, peaking at around $210 in early June. Weekly downloads fluctuated, starting at about 26.9K at the end of March, dipping to 9.7K in mid-June, and rising slightly to 12K by the end of June. Weekly active users decreased from 64.9K at the end of March to 37.8K by the end of June.

Get aCC_e55 by Andrew Kyznetsov saw consistent weekly revenue, peaking at around $165 in mid-June. The game's weekly downloads showed a gradual increase, starting at 2.9K at the end of March and reaching about 4.2K by mid-June, before slightly dropping to 3.4K by the end of June. Weekly active users followed a similar trend, increasing from 3.2K at the end of March to a peak of 4.7K in mid-June, and ending the quarter at around 4K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021